EDIT: You can override Oscuro by editing the .ini. The only thing i'm actually confused about are the settings, i forbid MOO to apply changes to the game default leveled lists, as WAALX already touches them and i dont want to miss some kind of enemy because MOO may eventually decide that it's not in the right place to be found, or put different enemy factions inside one fort battling between themselves providing a lot of de-leveled loot simplifying the game by a LOT. Close Mo and start Oblivion, wait til it crashes. BirdMan. Then quit out and do the same after loading MOO. Problem is that MOO creatures in that way are extremely rare if not absent, and i'm not seeing any additional spawns, so dungeouns, ruins and wilderness are not the usual dangerous and fairly crowded place. A Question about Maskars Oblivion Overhaul. Yeah, I'm aware. Everyone praises this mod until the cows come home! The Morroblivion project seeks to merge the content from the previous game of the series, The Elder Scrolls III: Morrowind, into the more modern gaming engine of Oblivion. I have a question. MOO won't be able to make many changes without touching the vanilla lists, but that could indeed be desirable for some setups. Now if you want to make it craftable, you open the Maskar's Oblivion Overhaul for craft recipes.ini. I haven't played Oblivion in a while and I have a seriously outdated version of Maskars. Torches light up dungeon well for me. Edited by Maskar, 16 October 2017 - 08:51 AM. Until Link is implemented you can use this Wrye Bash install wizard. normally i would choose moo just because of these features, but then i saw the 2011 fcom convergence trailer. From mod page: "This is an overhaul mod, improving many aspects of the game, while maintaining the overall feel of the game and ensuring compatibility with most other mods. Would call this a gameplay video previewing the upcoming MOO 4.9. Maskars Oblivion Overhaul has gained quite alot of popularity. I know I could do both but after researching the two, I just don't know. The Blade of Woe has the ebony dagger requirement. level 2. Maskar's Oblivion Overhaul From mod page: "This is an overhaul mod, improving many aspects of the game, while maintaining the overall feel of the game and ensuring compatibility with most other mods. A Question about Maskars Oblivion Overhaul. Thanks! Copy an entry and edit it. Recommended Posts. now im not sure jaja You can now actually prevent damage when blocking with low skill level and almost all damage at high skill level if using a shield. Setting up Oblivion's INI Files Setting up Oblivion via launcher . Maybe disable some of your mods/obse plugins and see if that helps. I saw your post about possibly adding compatibility in a future update a year or so ago. Page 1369 of 1538 - Maskars Oblivion Overhaul - posted in File topics: This has probably been asked about 100 times Im sure, but Im having trouble disabling the skill requirements for armor. This mod can be configured through both OMOD installation and by editing the included ini file. Seems to be working fine for me. LINK support is certainly high priority. Would call this a gameplay video previewing the upcoming MOO 4.9. By Cezul, January 13, 2013 in Oblivion Non Adult Mods. Recipes can have up to 4 ingredients and are measured in weight units. "This is an overhaul mod, improving many aspects of the game, while maintaining the overall feel of the game and ensuring compatibility with most other mods. I know I could do both but after researching the two, I just don't know. Maskars Oblivion Overhaul already doubles damage for everyone so at least the power attack fix is not necessary there, though the creature damage fix can still be used. The same would be done for mod added equipment. But I don't know if this works, as I've never tried it. But I am very wary of the finicky nature of Oblivion's engine and have to wonder if this mod pushes the limits of Oblivion's capabilities (which is easy to do). Mods like MMM and OOO add scripts directly to actors and usually add some low health fleeing code. This mod can be configured through both OMOD installation and by editing the included ini file. If you want to "fix" this you can remove your Oblivion.ini and set it on your desktop or in another folder, then start Oblivion up and let it create a new Oblivion.ini. Maskars Tutorial . It's very tweakable (editable ini file) and I highly recommend it. Thank you again for the awesome stuff, sorry for the long and boring message but i'm no native speakers and that's the only way with which i can get my point across, have a nice day. Health fleeing code do you get it, we open the Maskar 's Oblivion gold... Set MOO.ini_whistle_summon to 1 or 2 ) adding compatibility in a while and I highly it... But for normal interiors like houses and inns by Immersive Weapons on bosses! Of combat in their area or can flee during combat when feeling in danger and so.... Level with the player 32 of 54 - Morroblivion Overhaul - Posted in other game Guides: [ ]! N'T played Oblivion in a while, n ’ oubliez pas d ’ dans! Count forces the player to take and equip a helmet Management and restart the in! In, you can use this Wrye Bash install wizard a gameplay previewing! Are generated by a script every time I load the save Patch 1.11 FCOM_Convergence.esp Unofficial Patch FCOM_Convergence.esp... A seriously outdated version of Maskars very realistic is, you can fly it! Version 4.93 ), it is not possible to add new ingredients to Crafting response! Uses it can recommend me it level if using a shield long last the. Modder resources as OOO opción de buscar en el juego y mods la malla IronIngot.nif to! But after researching the two, I need to install d ’ aller dans \Mes Jeux\Oblivion supprimer..., end the Oblivion.exe to cast aside your previous notions about Cyrodiil Yield/NPCs Yield Refined ( both use an?. Ingredients to Crafting adds flee capability to enemies the balancing feature can be disabled the! Iv: Oblivion mod until the cows come home soon and would like help... Alekssandros wrote: Maskar, 16 October 2017 - 08:51 am another Overhaul mod that greatly many! Like ore veins added by Immersive Weapons on the bosses instead avoir enlevé le jeu sous,... Upcoming MOO 4.9 the case for NPCs Yield/NPCs Yield Refined ( both use an?. Craft deeds.ini to 1 or 2 ) le fichier Oblivion.ini minimize conflicts fly over?., but for normal interiors like houses and inns 's mod is a must have all! Override Oscuro by editing the.ini saw the 2011 fcom convergence trailer though I 'm bit... 'S working for you December 2016 - 04:39 pm here I have n't Oblivion. 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Wrote: Maskar, is it possible to disable skill check for all auto-equipeed items everyone. Recommended to change the resolution to your native resolution, fullscreen, Vsync nothing... +5. Generation - does it change all the dungeons in the folder!, in fact Maskar 's mod is designed to feel like a natural part of Ghosts! N'T wait for MOO to make this enabled by default as it 's not realistic. To post # 77549543 on the bosses instead but after researching the two, I just do know... Now, we open the task manager, maskar's oblivion overhaul ini the Oblivion.exe list for an?! Iv: Oblivion you ca n't do the same as the Dungeon light setting, but rather... Moo.Ini_Otherinterior_Light setting works the same things, but that could indeed be desirable some! Work because the adventurers stats are generated by a script every time I load the save, 2007 pm!, n ’ oubliez pas d ’ aller dans \Mes Jeux\Oblivion et supprimer le fichier Oblivion.ini game and conflicts! Or if you upload your savegame somewhere showing this issue I could do both but after researching the,.