Their economy can become much more profitable than the average civilization too thanks to their Sultans tech which increases all gold income by 10%. How, when and why to Archer Rush. We are going to dive into build orders, best civilizations and general execution tips for an Archer Rush. After boar is at half food, Send another vill to lure the 2nd boar. Their many victories can probably be explained by their amazing economy, carried by villagers who work 15% faster. A big part of many strategies for winning a game depend on progressing through the ages faster. Culture gains come early with the Pairidaeza being available in the first era. Population. (Based on output damage), If you can pick your civ go persians tc rush, gg, New comments cannot be posted and votes cannot be cast, Press J to jump to the feed. Keep creating vills untill 23 population, then research Loom and click Feudal Age. From there you can either go scouts or archers (strategic choice depending on what your opponents civ excell at). A nice strategy with the Incas is the classic Tower Rush, made easier thanks to their 15% discount when building stone structures, and supported by their extra-durable villagers. If that fails you’ll still reach Imperial Age faster than most and your mighty Frank paladins can carry you to victory. It’s been going strong since 1999 and with the release of the HD Edition in 2013 and the arrival of the Definitive Edition in November 2019, it doesn’t look like that’s going to end anytime soon. Few franchises in the history of gaming have been as long-standing as Age of Empires, Ensemble Studios’ classic historical RTS. Some may do better on certain maps, some benefit from 1v1 settings or are good in team games, and the list of variables goes on making it hard to make a simple ranking. Following this you will accomplish: 10 minute Feudal time6 Scouts20 minute Castle timeEconomy for 2 additional Town CentersKeeping two Stables producing KnightsUpgrades Getting Keep making archers. I've played around 10 games so far, 1v1, against a hard AI (random civ). It is commonly used to counter the boom strategy or the turtle strategy if the enemy is unable to get their towers and walls up in time although it should be noted that a successful turtle can easily repel … hide. what cilivization counter rushes or do fast rush? Press question mark to learn the rest of the keyboard shortcuts. Also you should scout all your main starting resources, which includes 8 sheep, a berry bush, 2 boars, a main gold mine, and a nice forest as well. Which means inevitably i get run over badly. Their archers decrease in cost every single age, making them the cheapest of any civilization. (choosing 2-3 favourites will give the best quiz results) ... [Top 10] Civ 6 Best Aggressive Civ [Top 15] Civ 6 Best Mods [Top 5] Civ 6 Best … (You may pick more than one), 2. Although they lack any cavalry whatsoever, their infantry units, including the Eagle Warrior scout, are very strong thanks to a full tech tree and two unique upgrades. Next 4 vills go to the berry bushes, Make a Mill on it first. Speed is by far the most important for a scout rush and these civs excel at exactly that. In feudal, new vills to gold, and make 2 Archery ranges and pump archers, make Blacksmith research Fletching, attack with 6 archers. If your opponent doesn't resign, a tower rush game can drag on and last a while. And they get a free llama at the start of the game to give you the food boost you need to fill them up faster. If you’re trying to find your favorite civ on the tier list, press ctrl + f and search for it. r/aoe2. And very few games have been played for such a long time as Age of Empires II, arguably the most beloved installment in the series. Their unique unit is the Plumed Archer, an archer with better hit points, armor, speed but lower attack. So without further ado, here are the best civilizations with the highest win-rate in AoEII: HD Edition. This is my tutorial video on how to execute a Fast Castle Age strategy "Fast Castle" and then transition into a Knight Rush "Crush." Their Berserk unique infantry unit can regenerate and is therefore much more viable for small harassing incursions. share. It is likely to damage your opponent a lot early, perhaps more than men-at-arms will. This post may contain affiliate links. Hello AoE2 Community! We like big combats in Late Imperial Age. So if u'd like to do an archer rush, and execute the build order, first there are some things you need to know beforehand, like how to lure a boar to your town center, otherwise it's pointless trying to get advice from us. In groups their lower attack is mostly negated and if outmatched can easily escape due to their high speed. The problem is that it slows you down too much. Idle Villagers. Livi plays often with early feudal agrassion (fast up time) with 4 malitia drush, transitioning in m@a and with 4 vills for tower rush. A question about your play style to start things off: Which random map(s) do you prefer to play most often? Slavic archers are mediocre at best, as they lack important upgrades like Bracer, Thumb Ring, and Arbalest. Personally I've never played AOE2 but im a good warcraft 3 player so I know a thing about rts.In a few days however I'm headed for a small local LAN-competition with about 50 people and they are boasting an AoE2 tournament with some nice prizes involved. Fun content on everything pop culture. The best Age of Empires II civilization for new players At the risk of giving a non-answer, there is no "best" civilization for new players, just as there is no "best" civilization overall. Which random map do you like best on this list?, Do you prefer 1v1 or team games?, Which architecture do you like the best? Their archery ranges produce units considerably faster than the average civilization, and their archers in general have a longer range. One wouldn’t generally expect them to be so successful! this is a great, aggressive strategy. You choose the British, just because everyone chooses them. From there you can either go scouts or archers (strategic choice depending on what your opponents civ excell at). The first entry in our list happens to be the Britons, a classic civilization with a focus on archery for their military strategies. While somewhat weaker than its European counterpart, the Imperial Camel also costs much less. If you can take boars and continuously produce villagers throughout the game, as well as balancing your dark age economy you should win anyway, but men@arms towers will really hammer it in. If most of the players are beginners, I'd say 23 pop feudal archers is the easiest to execute and beat them. This is a really common question, and one that's hard to answer. The posts thus far, I think, have assumed an open map like Arabia or something similar. Sorry if it was a bit long, 35 civs is alot to place! General tips are that you should always keep creating villagers untill 50% of the max population limit is your vills. Spanish,korean, or some meso civ tower rush or a good men at arm's civ tower rush just tower their wood lines and lame the stone. Their knights and related units receive a bonus 20% hitpoints, making them even tougher than they already are. 99.7k. Men at arms tower rush is what you're looking for. In almost every game i am at the top of scores till late castle age. If you play arena it should still work (you can use villagers to batter down the walls) Once people realize what you're doing they will probably start skipping villagers to get to feudal before you. Another major opportunity would be their exceptionally cheap castles, which cost 25% less than regular castles. Your hands and palms are sweating, as you click on the civilization button. In which case you will win anyway (no sane player would do this) if you keep producing your own villagers. Continue browsing in r/aoe2. The Knight Rush in AoE 2 is one of the most common and most effective early rushing strategies. He’s a writer and translator passionate about history and foreign cultures. The Indians focus on camels and gunpowder units, among which their Hand Cannoneers excel after getting the +1 Range upgrade from the Shatagni tech. They are great at rushing, since their Militia-line infantry automatically upgrades upon advancing to the next age, while their team bonus enables their blacksmith to rapidly upgrade their units. 100 comments. It's your only choice. That shows some impressive early agression, but also how to deal with it. This allows them to build a powerful defense earlier than other civili… The Franks may feel like an unusual choice for best civilization to some people. A much requested tier list video. So it’s best to wrap things up as quickly as possible. This is my current tier list for competitive Age of Empires 2. 999. Archers:Mayans, Ethiopians, then Vietnamese and Britons. The Franks may feel like an unusual choice for best civilization to some people. Incas thrive during the Feudal age but after that their power falls off immensely which is why they’re mostly a civilization famous for villager rush strats. a great choice for early game attacks (especially drushes). If your map is instead "arena" or "black forest", you'll need a different strategy. The most important thing i get out of that showcase is how important it is to keep your army alive, since 4 m@a at 10% health are more dangerous than 2 m@a at 100% health. The most played civilization in the list is also one of the most unique. Which one shall you choose. Japanese - Cheaper resource camps, faster attacking infantry, and faster/stronger fishing ships make this a civ. In regards to their economy, their most notable and very helpful bonus is getting both the Wheelbarrow and Handcart techs for free. Livi plays often with early feudal agrassion (fast up time) with 4 malitia drush, transitioning in m@a and with 4 vills for tower rush. However, in order to build these troops some basic economic build up is required. Maya and Ethiopian bonuses matter more in the early game. I also find it easier than men-at-arms rushing. (9 lumberjacks now). Agree on that. Another problem that i have is which civilization to play with. Possibly the only civ to effectively defend against the celts and any seige on a black forest map makes them another deadly civ on black forest as well. If you buy something we may get a small commission at no extra cost to you. And the Berbers have the fastest Feudal Age times in the list. A good choice if you want to move fast and grow even faster. By Spirit of the Law, 1. Scouts: Mongols, Lithuanians, Huns, Khmer and Franks. Koreans - Faster stone mining and free tower upgrades can make an effective trush. The Mayans not only win a lot of games, they’re also simply present in most of them. Send 2 villagers to make gold mine, and send 3 more villagers to the 2nd lumbercamp(total 12 lumberjacks), Make a barracks with 1 vill ( u need it to make archery range). Others have recommended tower rushing. Starting with an extra 150 food is pretty huge, giving you options to either produce more villagers or advance through the ages faster. We really dont like to rush cause otherwise it's a bit boring. Their Imperial Camel, which replaces the Knight, is also notably useful. and I don't want to get caught up in more than 2 hours in aoe game.Could you guys help me out? If they play high resources you will need to adapt your build order. You might also have to follow up with knights or something if they don't realize the game is over. Druzhina Strategy Archive - AoE2 Introduction » Countering a Archer Rush When facing Civs like Britons, Mayans or Ethiopeans, of which one can typically go for a straight Archer-Rush; so is the best counter to build 1 Archery Range producing Skrimishers, and getting Fletching followed up by Padded Armour in … save. They have most of the upgrades available for infantry, only lacking the Championupgrade. Archer rush can screw the ai everytime (feudal victory), that would probably easily beat a lot of non competitive players. Unique Unit: Leitis With Hill Fortsbuffing Town Center ranges candidly, defending your base becomes much easier. I have no problem keeping up with the AI in score, villager production, resource collection or military production. Also, these units retain their value as their unique technology Bagains gives their Militia-line Infantry +5 melee armor. Their power comes from two main things: a strong economy thanks to faster berry pick-up and free farm upgrades(which lets them advance through the ages much faster) and their bonus 20% cavalry health. Created Apr 24, 2011. The Slavs are the silent assassins of the game. For example teutons with cheaper farms, have a farm bonus that kicks in early, vikings with free wheelbarrow/handcart get nice eco boosts aswell, allowing you to create more knights. His ideal weekend is spent between leisurely games of Civilization VI and looking for the next seinen anime to marathon. One of the most popular strategies in the game that’s absolutely dominated by the Franks is the early Scout Rush, thanks to their mounted scout units being 20% more resistant in general. Video games, movies, TV shows, cartoons, anime, toys, comics, and so much more. Also make blacksmith and research fletching (+attack dmg and +atk range for archers). They can also dominate on land as well. Franks are a great civilization for new players. Plumed Archers work well when used in conjunction with Eagle Warriors, who can knock out cavalry units and siege weapons that can e… To implement this strategy, the player should focus almost exclusively on building troops to harass the enemy economy in the shortest possible amount of time. 952. They can also profit greatly from relics, which generate 30% more gold for the Aztecs and their teammates. But then an attack comes on me or my allies and i realize i have little or no army. This disadvantage can also be exploited in closed maps like Black Forest, as civilizations can rush to the Imperial Age after stopping rushes with early-game walls. I believe there is no guide how tower rush, so you'll have to go to youtube and watch a pro game or something. Their early game is excellent thanks to their superior scout, the Eagle Warrior, and they can get to work faster thanks to an extra starting villager. Please recommend me a civilization considering my friends play with Brits and Spanish. Khmer are good for a insane early tower rush. The Franks… The first will be an Age of Empires 2 Definitive edition overall tier list, the second will be a tier list for 1v1 and finally I’ll give a list of civilizations that are good for beginners. As with any strategy in age of empires, you'll need to have a decent dark age for it to work. First 6 vills eat sheep under town center (kill 1 sheep at a time, not all together), Next 4 vills go to wood and make a lumber camp, Next vill goes to lure a boar, find a boar, hit it TWICE with a villager, then run back to town center and garrison the vill before it dies. Then you can transition in castle drop, monks+siege, knights, cav archers or unique units. Their Camel Archer unit is among the best ranged mounted units as well, with excellent strength and accuracy, and it benefits from the Maghrabi Camels tech which grants Berber camel units a regenerative ability. Like the Huns, they need to worry less about housing as their houses have double the population capacity of normal ones. However once the game starts getting too long and gold becomes scarce, they start losing ground fast. But the numbers don’t lie! You have to win. Nelson Chitty is a Venezuelan expat living in Argentina. They win most of their games in the early mid-game when they can fully benefit from their longer lasting resources and amazingly cost-efficient Plumed Archer unique unit. https://www.youtube.com/watch?v=jNq81vRcf-Q. what if they build wall before i build siege?.how tough is common wall without siege units? Their unique unit, the Konnik, is a cavalry unit that becomes an infantry unit when killed (with all of its implications). Farms are also much cheaper to start up, as the upgrades are free. Let me know if you agree or disagree and post your own. The cursor lingers on Vikings. Age of Empires 2 DE Archer Rush Guide. They’re focused on cavalry which they can produce for cheaper costs once they hit Castle Age. This strategy is indeed a powerful one, being used around the world for years by even the best of AoE players. So what i'm looking for is a relatively easy to execute, brutally early rush strategy. The Aztecs are another great early game civilization that generally wins its games in the blink of an eye. That shows some impressive early agression, but also how to deal with it. Ethiopians have the best feudal rush because the 100f 100g makes them flexible imho. This strategy is extremely effective against booming opponents, and can certainly slow them down long enough for… Now, you press Start Game. Their unique unit is the Longbowman which can out-range virtually every other unit in the game as well as towers and castles once fully upgraded. For someone new to the game, a scout rush is the easiest to execute. Best AoE2 Civ For You - Take the Quiz Create They’re a fan favorite and the second most picked civilization in the list, right under the Huns. Attack when u have group of 6 archers. The best civ gets even better. Think human tower rush,hero rush,undead Crypt Fiends rush in warcraft 3.The main reason I want to easy rush it is because i'm also playing other games at the LAN. Their unique unit ignores armor, allowing them to quickly melt heavy infantry that would otherwise be a huge problem to take down. Join. Also early aggression in aoe2 in most cases is not going to be strong enough to finish the game then and there and you'll need some sort of multitasking capabilities to keep your eco going while at it, if you just stop producing villagers because of your attack, you'll probably lose the game. Which rushing strategies do you want your civ to thrive at? While 32 extra HP might not seem like a big difference on a unit who already has 160, it allows them to survive five hits from a Halberdier instead of four. 28.05.09 19:51 - StorM_Country Mayan's because their res lasts 20% longer meaning if a sheep is 100 food u get 120 food from it and so on for all trees, wood, gold, stone, boars, sheep, deer etc. ... the Zulu can zerg-rush other civs into submission quickly and use loyalty bonuses to secure captured cities. Infantry is their unit category of focus and Kamayuk & Slingers are the Inca unique units. Their most notable characteristic is that they don’t need houses for their population, which saves you a lot of time and resources in the early and mid-game. Their super effectev scout/light cav rush makes them feared on maps like arabia and the Mangudai is another amazing unit. Neeeeeiiiggghhhh Age of Empires II: Definitive Edition 'Scout Rush' strategy guide The "Scout Rush" is a great way to surprise your enemy with an army of fast-moving cavalry early … The Franks are not only the most successful civilization in the AoE II competitive scene, they’re also ahead by a large margin. Community for AoE2 players. Franks are quite bad, mill upgrades don't really kick in early and they are slow compared to other civs. You suddenly remember, this is Black Forest! Add 2 more vills to first lumber camp (6 total), Next 3 vills make a second lumber camp on other forest. My friends and I ve been playing AoE2 for about 5 months but i just can't manage to win! You load up a game on Age of Empires 2. A detailed walk-through with illustrative images to help guide you perform a decent Scout Rush into Castle Age Knights. It’s a very viable unit thanks to the Marauders technology that allows you to produce them in stables, which are 20% faster for the Huns. 5: Mongoles: A great civ perfectly suited for my play style. It basically involves sending a small fleet of knights to your enemy's base before 20 minutes, and attacking his villagers. (, 25 Best Mods For Age of Empires II: HD Edition (All Free), Best Weapons in Final Fantasy XII: The Zodiac Age (Ranked), 15 Best Cantrips In Dungeons & Dragons 5th Edition, Top 30 Best Multiplayer NES Games: Listing The Best Of All Time, D&D 5e: Best 4th Level Spells (Across All Classes), Top 10 Best Straight Swords in Dark Souls 3. Their villagers gather food faster from sheep, and their Town Centers are cheaper than usual, which helps their economy and gives them the possibility of expanding in the mid-game much faster. When you reach Feudal Age, create houses and 2 Archery Ranges, then start producing Archers, new vills keep going to gold till u have 8 miners, after that you make farms. I can guarantee that 99% of the contestants for the AoE2 compo will have absolutely no clue (sort of like me) about any competitive strategies. This is one of the first new civilizations added to the game with the release of the HD Edition. Another Native American civilization makes the list, following the same early game domination strategies as the others. If your map is indeed arabia, I recommend men-at-arms into archers. Reaching feudal 8:00 with pop 16+scout+loom, instantly towering the opponent with 4 villies (one tower after the other oder every 2 parallel) while keeping on producing villagers at home after reaching feudal is … You can check the Daut vs Livi showcase (7 games) with T90 commentary. Their unique unit, the Tarkan, excels at razing defensive structures. (You are also advised to research Loom, +15 hp for villagers, if you think ur villager cant survive the lure). And those units are produced 18% faster along with all other Aztec military units. You want a strategy that will get you to castle age (where you will have units powerful enough to defeat your opponent) in a reasonable time with a decisive edge over a less skilled opponent. This is mostly thanks to economy boosts such as villagers carrying more resources and an extra 50 gold at the start of the game. Their siege units also come at a discount, helping them build strong high-cost armies faster and more consistently. The Scrush (Scout Rush) By Zoinked. https://www.reddit.com/r/aoe2/comments/al08qf/ive_been_invited_to_a_friends_lan_ive_never/, Tower rush > M@A + Archers > Scouts > Archers > M@A > Drush (From strongest to weakest in terms of damage on an opponent). Honourable mention to Magyars, who perform best in prolonged scout rushes. To simplify this I’ve turned to aoestats.io, an independent project that monitors the game’s competitive scene and provides easy to understand data such as win rate, overall usage, and average game score for each civilization. This guide is done with Age of Empires Definitive Edition civilizations and patch updates in mind. The stren… It also lets you focus much more on micromanaging military units and outmaneuvering your foes while they worry about social housing projects. Tower rush(trush) is definitely more deadlier, but for a trush you need nice eco managment to be able to age up early around 19-20 population and hit the enemy base with towers before he ages up. Which will make them an absolute powerhouse during the time it takes other civilizations to research them. With the HD version came several new civilizations to control and develop into bustling empires, complicating the ever-controversial question of which civilization is the best. Contrary to what you might expect, the Vikings aren’t only strong at sea. My food/wood/gold collected is always higher than theirs at the end of a game, and my largest army is always twice the size of theirs at the end of the game (150 compares to their 75-ish). Sorry if it was a bit long, 35 civs is alot to place n't manage to!... American civilization makes the list is also one of the game, giving options. Create Age of Empires 2 DE Archer rush guide vills go to the game is over about play., Khmer and Franks move fast and grow even faster single Age, making them the cheapest any. Either go scouts or archers ( strategic choice depending on what your opponents civ at... An attack comes on me or my allies and i realize i have no problem keeping up knights! Your own T90 commentary big part of many strategies for winning a game depend progressing... Drag on and last a while prolonged scout rushes for someone new to the berry bushes make. And Spanish a large margin prolonged scout rushes of civilization VI and looking for the next anime. Everyone chooses them relatively easy to execute only the most common and most effective early rushing strategies do you to. With a focus on archery for their military strategies 5 months but i just ca n't to. The blink of an eye and so much more on micromanaging military units outmaneuvering... 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Second lumber camp on gold with 2 villagers, move 3 from towncenter to 2nd lumber ( 12 total.... Zerg-Rush other civs into submission quickly and use loyalty bonuses to secure captured cities and so much more for. Tier list, following the same early game attacks ( especially drushes.. Faster and more consistently to help guide you perform a decent dark Age for it for a scout and! Opponent does n't resign, a tower rush on and last a while infantry +5 melee armor sending a fleet.