Make a melee spell attack against the target. When the assassin gets 0 spells per day of a given spell level (for instance, 1st-level spells for a 1st-level assassin), he gains only the bonus spells he would be entitled to based on his Intelligence score for that spell level. Mmkay ... so I decided to theorycraft the best 5e archer build, and I think I've figured it out. A creature in that area when the effect begins must succeed on a DC 13 Strength saving throw or be restrained by entangling vines and roots. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.Hit: 6 (1d6 + 3) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one. An assassin vine can move about, albeit very slowly, but usually stays put unless it needs to seek prey in a new vicinity. All creature content + rules are the intellectual property of Wizards of the Coast. Earlier editions of D&D have given actual stat blocks and abilities to deities, but at least currently they’re still in an amorphous weight class simply labeled “ stronger than you ”. Regeneration. Creative Commons Attribution Sharealike License, https://dungeons.fandom.com/wiki/SRD:Assassin_Vine?oldid=48807, This is part of the Revised (v.3.5) System Reference Document. This tangle of vines has 13 hit points and AC 10, is immune to both psychic and poison damage, and is vulnerable to fire damage. If my calculations are correct, it can do a first-round nova of 292 dmg in the first round, and sustain 81 … Any hit the assassin scores against a surprised creature is a critical hit. The leonin guard the shining lands of Oreskos, a golden plain where even the gods rarely trespass. Most conspicuously, they don’t have the Assassinate trait—or even Sneak Attack! Dungeons and Dragons (D&D) Fifth Edition (5e) Monster - Assassin Vine - The short answer is you can’t unless that’s the story’s plot. Casting Time: 1 minute Range: Touch Components: V, S, M (30 feet of cord or rope, which is consumed by the spell) Duration: Until dispelled or triggered While you cast this spell, you use the cord or rope to create a circle with a 5-foot radius on a flat surface within your reach. Improved Grab (Ex): To use this ability, an assassin vine must hit with its slam attack. Assassin bonus spells are based on Intelligence, and saving throws against these spells have a DC of 10 + spell level + the assassin's Intelligence bonus (if any). Myconids resembled giant fungi ranging from 2-12 feet (.6-3.6 meters) tall, with their main distinguising feature being their limbs. Assassin Vine. 1st-level abjuration. They prefer to crush their adversaries to death, but if their foe is out of reach, will settle for tearing thorns off their own body and hurling them at their opponent. Multiattack. samohtnnud. Fairies rarely reach over 1 foot tall, and their wings come in many designs and patterns, ranging from butterfly to beetle. Damage Resistances cold, fire Damage Immunities lightning Senses blindsight 30 ft., passive Perception 11 Languages – Challenge 4 (1,100 XP). ©2021 Wizards. Smaller vines up to 5 feet (150 centimeters) extended from the main branch and bore clusters of grape-like berries. The assassin makes two shortsword attacks. Saved from dndbeyond.com. Elec… Through spells like detect magic, the vines reek of necromancy, with hints of transmutation magic. To qualify to become an assassin, a character must fulfill all the following criteria. These plants turn the ground in that area into difficult terrain. The assassin vine is a semi-mobile plant that collects its own grisly fertilizer by grabbing and crushing animals and depositing the carcasses near its roots. Assassin vine berries make a heady wine. ↑The Monster Manual 1st edition gives "morlock" as an alternative name for this creature, but that name, perhaps a nod to H. G. Wells's The Time Machine, does not appear to be related to this creature in any other D&D publication I can find. Jamna Gleamsilver was a gnome assassin and a member of the Zhentarim.3 1 History 1.1 Gameplay 2 Appendix 2.1 Behind the scenes 2.2 Appearances 2.3 References At the start of the Tyranny of Dragons, in1489 DR Jamna was tasked with a mission to investigate the recent uprising of the Cult of the Dragon. Their eyes often look like a molten liquid bu… The character must kill someone for no other reason than to join the assassins. You conjure a vine that sprouts from the ground in an unoccupied space of your choice that you can see within range. Back to Main Page → System Reference Document → Creatures. Stockier and fiercer than normal elephants, mammoths inhabit a wide range of climes, from subarctic to subtropical. Sing (5/Day). It is covered by the. Shortsword. Assassin Vine CR 3. Assassin vine berries make a heady wine. An assassin vine growing underground usually generates enough offal to support a thriving colony of mushrooms and other fungi, which spring up around the plant and help conceal it. Deities 5e FAQs (Frequently Asked Questions) How do you kill a god in D&D? Open Game Content (place problems on the discussion page). Dwarves can use stonecunning to notice the subterranean version. Prides of these nomadic, lion-like humanoids rarely interact with other peoples, having all they need in their shimmering homeland and knowing the treachery of strangers. Smaller vines up to 5 feet long branch off from the main vine about every 6 inches. Claw. The assassin vine is a semi-mobile plant that collects its own grisly fertilizer by grabbing and crushing animals and depositing the carcasses near its roots. Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target. The bark was stringy. The plants were tougher than usual and were resistant to burning or freezing. Camouflage (Ex): Since an assassin vine looks like a normal plant when at rest, it takes a DC 20 Spot check to notice it before it attacks. Assassin Vine Solitary, Stealthy, Amorphous Thorns (d10 damage 1 piercing) 15 HP 1 Armor Close, Reach, Messy Special Qualities: Plant Among the animals there exists a clear division ‘tween hunter and hunted. Source: One Grung Above. Tabletop RPG Tools and Talk. Source: Xanathar's Guide to Everything. This site works best with JavaScript enabled. Take your favorite fandoms with you and never miss a beat. Speed 5 ft. Melee slam +7 (1d8+7 plus grab) Space 10 ft.; Reach 10 ft. Special Attacks constrict (1d8+7), entangle Dungeons and Dragons Wiki is a FANDOM Games Community. If it wins the grapple check, it establishes a hold and can constrict. These small vines bear clusters of leaves, and in late summer they produce bunches of small fruits that resemble wild grapes. Game Mechanics: Skilled with poison, disguise, and dealing damage at the start of combat. Assassin (PHB) Theme: Slinking in the shadows, waiting to ambush, and dealing death without even being seen. DEFENSE. Trained in the use of poison, assassins are remorseless killers who work for nobles, guildmasters, sovereigns, and anyone else who can afford them. Wendigo (5e Creature) From D&D Wiki. A mammoth is an elephantine creature with thick fur and long tusks. Anyone with ranks in Survival or Knowledge (nature) can use one of those skills instead of Spot to notice the plant. Smaller vines up to 5 feet long branch off from the main vine about every 6 inches. AC 15, touch 9, flat-footed 15 (+6 natural, –1 size) hp 30 (4d8+12) Fort +7, Ref +1, Will +2 Immune electricity, plant traits; Resist cold 10 and fire 10. Grungs mature to adulthood in a single year, but have been known to live up to 50 years. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.Hit: 9 (2d6 + 2) slashing damage. Play-style: You know when to initiate combat, and when to hide if you can’t. If the vine moves, the engulfed target moves with it. Their upper half split into a pair of arms below their caps and their lower half divided into a pair of legs at the stump. The effect lasts until the vine dies or decides to end it (also a free action). Constrict (Ex): An assassin vine deals 1d6+7 points of damage with a successful grapple check. It uses its entangle ability both to catch prey and to deter counterattacks. XP 800 N Large plant Init +0; Senses blindsight 30 ft., low-light vision; Perception +1. They carry the normal array of human skin tones as well as light shades of the rest of the spectrum of colors, coming from light shades of red to copper and bronze. All it takes is a glance to know—by fangs and glowing eyes or claws or venomous sting—which of the creatures of this world are meant to kill and which stand to be killed. Multiattack.The assassin vine can make two melee attacks: two slams or one slam and one constrict. Entangle (Su): An assassin vine can animate plants within 30 feet of itself as a free action (Ref DC 13 partial). It can then attempt to start a grapple as a free action without provoking an attack of opportunity. Actions Bite: Melee Weapon Attack: +1 to hit, reach 5 ft., one target A subterranean version of the assassin vine grows near hot springs, volcanic vents, and other sources of thermal energy. They can even carry small attributes of the insect family they hail from, including antennae, fluff, and the wing styles. Reposted from r/DnD - peeps said folks here would like it, too :). Jump to: navigation, search “There is a curse that dwells in these mountains… Should any resort to cannibalism in this realm, the spirit of the Wendigo shall be loosed unto them…” Wendigo . The assassin vine can animate normal vines and roots on the ground in a 15-foot square within 30 feet of it. Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the Coast LLC in the U.S.A. and other countries. Your Dexterity score increases by 2 and your Constitution score increases by 1. The siren takes is immune to any damage or conditions inflicted by sound based effects. The fruit is tough and has a hearty but bitter flavor. ; This is part of the 5e System Reference Document.It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3.To distinguish it, these items will have this notice. Traits Pack Tactics: The baboon has advantage on an attack roll against a creature if at least one of the baboon's allies is within 5 ft. of the creature and the ally isn't incapacitated. When you cast this spell, you can direct the vine to lash out at a creature within 30 feet of it that you can see. Ability Score Increase. If the attack hits, the creature takes 1d6 piercing damage, and if the creature is Large or smaller, you pull the creature up … An assassin vine can move about, albeit very slowly, but usually stays put unless it needs to seek prey in a new vicinity. Attuned Hearing. The engulfed target is blinded, restrained, and unable to breathe, and it must succeed on a DC 14 Constitution saving throw at the start of each of the vine's turns or take 2d8+4 bludgeoning damage. Please enable JavaScript to get the best experience from this site. Traits Assassinate: During its first turn, the assassin has advantage on attack rolls against any creature that hasn't taken a turn. The Tarkanan assassin is a hired killer, but that (plus their Dexterity and their Armor Class) is where their resemblance to the standard assassin in the Monster Manual ends. These plants have thin, wiry stems and gray leaves shot through with silver, brown, and white veins so that they resemble mineral deposits. Assassin vines are not only formidable hunters - they are challenging opponents in combat, too. The ability is otherwise similar to entangle (caster level 4th). The assassin vine is a semi-mobile plant that collects its own grisly fertilizer by grabbing and crushing animals and depositing the carcasses near its roots.. A mature plant consists of a main vine, about 20 feet long. The save DC is Wisdom-based. ACTIONS. This site is not affiliated with Wizards of the Coast in any way. Traits Amphibious: The toad can breathe air and water Standing Leap: The toad's long jump is up to 20 ft. and its high jump is up to 10 ft., with or without a running start. A creature in that area when the effect begins must succeed on a DC: 13 Strength saving throw or be restrained by entangling vines and roots. About halfway up the northern slope, the vines grow thick enough to completely obscure the path to the lighthouse. The creeper regains 10 hit points at the start of its turn. Medium monstrosity, chaotic evil. ©2021 D&D Beyond | All Rights Reserved | Powered by Fandom Games. The leaves of an assassin vine were distinct in their asymmetric five-pointed shapes, which resembled a hand. A mature plant consists of a main vine, about 20 feet long. The assassin vine can animate normal vines and roots on the ground in a 15-foot square within 30 feet of it. Smaller vines up to 5 feet long branch off from the main vine about every 6 inches. They often look like tiny elves, with pointed ears and ranging skin tones. The assassin vine engulfs a Medium or smaller creature grappled by it. That creature must succeed on a Dexterity saving throw or be pulled 20 feet directly toward the vine. Clearly, this non-player character requires a fresh approach. You create a long, vine-like whip covered in thorns that lashes out at your command toward a creature in range. Actions Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., one target.Hit: 7 (1d10 + 2) piercing damage plus 5 (1d10) poison damage, and the target is Grappled (escape DC 13). A subterranean version of the assassin vine grows near hot springs, volcanic vents, and other sources of thermal energy. While the creeper remains motionless, it is indistinguishable from an ordinary flowering vine. Age. A single specimen usually consisted of a 20-foot-long (6 meters) main branch as thick as a human's forearm. OFFENSE. Blindsight (Ex): Assassin vines have no visual organs but can ascertain all foes within 30 feet using sound, scent, and vibration. These plants turn the ground in that area into difficult terrain. A mature plant consists of a main vine, about 20 feet long. Actions. Each extremity was pudgy and broad, with their hands ending in two stubby fingers and a thumb, and their feet hosting numerous vestigial toes. If the creeper takes fire, necrotic, or radiant damage, this trait doesn't function at the start of its next turn. Any evil. What lies at the heart of an assassin vine … It lies still until prey comes within reach, then attacks. Assassin Vine Search Search all Forums Search this Forum Search this Thread Tools Jump to Forum Assassin Vine #1 Jan 22, 2018. samohtnnud. Disguise 4 ranks, Hide 8 ranks, Move Silently8 ranks. Light Crossbow. On the monster stats page for the assassin vine, the Entangling Vines action should be its own paragraph like it is in the Tomb of Annihilation book. ( 1,100 XP ) to completely obscure the path to the lighthouse this ability, an assassin vine animate. 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