0 comments Comments. We host 284,562 files for 1,152 games from 116,421 authors serving 24,096,620 members with over 3.5bn downloads to date. Unless something has to be described - and there is no other way around - you won't have anything story related spoiled for you when reading this guide. However, in combat followers will also use Morphine, Psycho, and Buffout to help themselves in dire situations. They should now look less generic, and the stronger raiders will be recognizable to the discerning eye based on their garb. Their wanderlust has gifted them with experience and strengthened their cold instinct for the kill. Also beware of Fast Travelling to dangerous areas, you could be taken by surprise and killed without much of a fighting chance when you arrive. Orders include follow (variable distances), wait, relax, etc. The Walkthrough itself is as spoiler free as it can be. Remember that Stimpaks also provide healing to limbs as well. Followers Enhanced (FWE Optional Module) FWE includes an optional "Followers Enhanced" module that significantly changes how companions function. Stimpaks will heal for 50% of the followers max health PLUS a bonus based on the player's medicine skill (equal to your medicine skill / 4; as a percentage). Follower Condition Report and Hand-On Maintenance. The following changes apply to all companions except Dogmeat. You can see tier 3 and 4 mutants as early as around level 13. I have everything working except the fact that I need "EVE.esp" for the last 4 Mods. Fallout 3, like all of Bethesda’s games, is a mod paradise. I ran FO3Edit and I need the "EVE.esp" in order for those to run. Integrated b3w4r3's Remote Control Companion mod . Spare parts will heal by +50% of RL-3's max health PLUS a bonus based on the player's repair skill, equal to your repair skill / 4 (as a percentage). Jan 25 2018 Released Jan 2018 Role Playing. In short, this feature is the same as vanilla. The trade caravan's now have four unique, named guards per caravan, armed with an more distinct set of equipment. As long as you provide your followers with the appropriate supplies they will automatically manage their health and wellbeing. These parts improve its overall condition (health) and limb condition in a manner similar to the way stimpaks heal the human/humanoids followers. Doc Hoff's have meds that keep them from dying as quickly. This mod adds a "command headset" to your apparel tab, that let's you give orders to your companions remotely, including group orders. When the Behemoth is not attacking you, it will often charge among your followers, knocking them to the ground repeatedly instead of always focusing on pounding one target. Make no mistake, this mod makes combat very difficult and I recommend not to play on any difficulty higher than 'Normal'. Compatibility Patch for the unofficial fallout 3 patch FO3 Wanderers Edition - Alternate Travel. Faction equipment lists are reworked, so you will see the new weapons added by FWE more frequently on enemies where it makes sense. Again, crippled limbs cannot be healed during combat. You are semi-paralyzed for a moment, unable to fight and maybe even unable to move. For the six human/humanoid followers (Charon, Jericho, Clover, Star Paladin, Butch, and Fawkes) they need Stimpaks to heal and medical braces and surgical supplies to heal crippled limbs, just like the player. TC equipment is now in slightly better condition relative to Raider gear. Super Mutant Gunner - A staple of the Super Mutant squad, he packs heavy weapons like M60s, Miniguns or Flamers. This headset can be hotkeyed to allow you to quickly issue orders to your companions. RL’s is different because there is less to control. Companion stats slightly improved to compensate for the extra challenge [credits: Better Companions]. 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